Immersive Image and Sound Presentation 2020

The following are notes and links for a presentation to Octavio Vazquez’s Composition Studio at Nazareth College on October 5, 2020

  1. Introductions
  2. Audio for games/sims/interactive art/VR etc.
    • Common characteristics
      • visual as well as aural
      • combines music and non-musical sound
      • interactive and nonlinear
      • adaptive
      • diegetic and thus spatial in 3 dimensions.
    • General workflow: composition & performance or capture -> DAW -> optional middleware such as fmod -> Unity/Unreal/Other -> final product.
    • Good overview of topic using fmod: Scruffy explains adaptive audio (9 minute video)
  3. Adaptive audio potential in and beyond games
  4. What would you like to create?
  5. Longer form live demos (from my laptop–not online)
    • Student sound replacement in a video game
    • Telekinetic
    • Chadland
    • Elysium
    • Outpost Prophet-5
    • Uplights
    • 360 video with interaction student project: Studio F
  6. Nothing to do with any of this but still a classic.
  7. Further explorations

Maker Tech Education